Association for Behavior Analysis International

The Association for Behavior Analysis International® (ABAI) is a nonprofit membership organization with the mission to contribute to the well-being of society by developing, enhancing, and supporting the growth and vitality of the science of behavior analysis through research, education, and practice.


30th Annual Convention; Boston, MA; 2004

Workshop Details

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Workshop #W3
CE Offered: None
Educating through Movement: Using Physical Activity to Support Learning Skills, Social Skills, and Self-Control
Friday, May 28, 2004
10:00 AM–5:00 PM
Area: PRA; Domain: Applied Research
CE Instructor: Eitan Eldar, Ed.D.
EITAN ELDAR (Zinman College, Wingate Institute, Israel)
Description: The presented model is based on the principles and procedures of applied behavior analysis while emphasizing the uniqueness of movement and game as an ideal context for supporting, instilling, and reinforcing learning skills, social skills, and affective ability. Such a context enables teachers and clinicians to design challenging learning content and atmosphere for their students. The model is based on a series of scripts offering a simulation of real-life situations, pre-planned and programmed for achieving specific goals. It can support specific clinical goals such as developing self-control, a yearly curriculum at the kindergarten and school, or an extended behavioral program for individuals or small groups. The rationale behind the development of the model will be discussed, specific behavioral procedures and principles supporting the model will be cited, the structure of the model will be described, followed by different examples of its optional implementation, and the components of the model, modified during the past 15 years, will be portrayed. The workshop will conclude with recommendations and examples for utilizing the model in a variety of education and clinical settings and in various populations.
Learning Objectives: At the completion of the workshop, participants will be able to: Explain the unique characteristics of physical activity and games as learning contexts. Cite behavioral principles and procedures that enhance learning in these contexts. Identify the general structure of the model. Design various physical activities as clinical scripts, serving specific behavioral goals. Describe and explain the components of the model. Use and modify observation forms in order to evaluate students� progress. Adapt the components of the model to different populations and programs.
Activities: Activities will include a presentation of the rationale, theoretical background and the components of the model; an open discussion related to physical activity as a learning context; a video presentation demonstrating the implementation of the model; active demonstration games with the participants; and planning drills � participants will practice activity and program design based on the model.
Audience: Behavior analysts, teachers, consultants, lead therapists, line therapists, and students.
Content Area: Practice
Instruction Level: Intermediate



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